It's me!

About

Hi, I'm Kan Kusakabe, a second‑year PhD student in Information Science at Hokkaido University and an HCI researcher. My work centers on interactive mobile interfaces (accessory‑style designs, advanced sensing, and gesture input). By combining machine learning with rapid prototyping and 3D printing, I create solutions that seamlessly blend digital and physical experiences. I'm always eager to discuss research collaborations, internships, or career opportunities. Thanks for visiting my portfolio, and feel free to reach out!


News


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Projects

Publications

[1] Shingo Toyoda, Kan Kusakabe, Daisuke Sakamoto. KanaShark: Exploration of Japanese Gesture Input Method based on SHARK2 (in Japanese). The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, pp.158-164, December 2025. link
[2] Hiromu Kobayashi, Yuto Suzuki, Kan Kusakabe, Daisuke Sakamoto. Proposal and Evaluation of a Redirection Method based on Unperceived Thresholds for Relieving Physical Constraints in Seated Positions (in Japanese). The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, pp.126-133, December 2025 link
[3] Kan Kusakabe, Yuki Abe, Daisuke Sakamoto. BeMyARm: The Assitive Technology for Camera Aiming for the blind and Low-Vision People(in Japanese). The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, Demonstration. December 2025. link
[4] Kan Kusakabe, Kaori Ikematsu, Daisuke Sakamoto, Tetsuo Ono. BodSockets: Enabling Back-of-Device Interaction on Smartphones with Socket-based Interface Transactions of the Information Processing Society of Japan, Vol. 66, No. 12, Feb. 2025 DOI
[5] Yuki Abe*, Kan Kusakabe*, Myungguen Choi*, Daisuke Sakamoto, Tetsuo Ono. *Joint first authors. Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions ACM CHI Conference on Human Factors in Computing Systems (CHI 2025), ACM, 2025. Hornable Mention Award (5%). DOI
[6] Kan Kusakabe, Daisuke Sakamoto, Tetsuo Ono. RingSense: Exploring User-defined Gestures for Phone Ring Holders Transactions of the Information Processing Society of Japan, Vol. 66, No. 2 DOI
[7] Kan Kusakabe, Daisuke Sakamoto, Tetsuo Ono. Design and Implementation of a Phone-Ring-Type Device for Back-of-Device Gesture Interaction (in Japanese). The 30th Workshop on Interactive Systems and Software (WISS’22), Japan Society for Software Science and Technology, pp.8-14, December 2022. (Long-press, acceptance rate: 12.5%). link
[8] Kan Kusakabe*, Yuki Abe*, Daisuke Sakamoto, Tetsuo Ono. *Joint first author. Game-2-X: A System Connecting Different Types of Gameplay (in Japanese). The 31st Workshop on Interactive Systems and Software (WISS’23), Japan Society for Software Science and Technology, Demonstration. December 2023. link
[9] Kan Kusakabe, Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono. Exploratory Study of Hand Gesture Interaction for Stepless Adjustment Interfaces (in Japanese). Information Processing Society of Japan, 2022-HCI-197(25), 1-8, March 2022. link