
KAN KUSAKABE

Hello,
I’m Kan !
I'm Kan Kusakabe, a third-year PhD student in Information Science at Hokkaido University. My research focuses on interactive interfaces (accessory-style designs, advanced sensing, and gesture input) and accessibility technology. My approach centers on interaction design and building working prototypes: I combine machine learning and 3D printing to rapidly turn ideas into functional interfaces that blend digital and physical experiences, and evaluate them through user studies. I'm open to research collaborations, internships, and career opportunities—feel free to get in touch!
Education
- 2024-nowHokkaido UniversityPhD, Computer Science · Advisor: Daisuke Sakamoto
- 2022-2024Hokkaido UniversityMaster of Computer Science
- 2020-2022Hokkaido UniversityBachelor of Computer Science
- 2015-2020NIT (KOSEN), Gifu CollegeAssociate Degree of Engineering
Work Experience
- 2026Singapore Management UniversityVisiting Researcher · Mar–Oct 2026
- 2024-2025LY CorporationResearch Intern · Jul 2024–Mar 2025
Technical skills
Languages
Frameworks & tools
- PyTorch
- TensorFlow
- Unity
- ARKit
- ROS 2
- Flutter
- React / Next.js
- Fusion 360
- Figma
- Adobe CC
Rapid Prototyping3D PrintingMobile AppsMachine Learning
Highlights
- 2025CHI 2025 Honorable MentionTop 5% of accepted papers · VR pointing with handheld HMDs
- 2025WISS 2025 Sponsor Award2 papers, 1 demo and 1 invited talk accepted
- 2024EXEX Doctoral FellowshipHokkaido University · 2024–2027
- 2024Featured on TV“EXIT no Hakken Hokkaido!”
Keywords
Mobile InteractionGesture DesignVR / XR
Talks & Exhibits
Selected
Works

Handheld‑style HMD Pointing
Seven VR pointing methods for onsite exhibitions — dwell wins for newcomers.
CHI 2025 · Honorable Mention
RingSense
A phone ring holder with eight pressure sensors for back‑of‑device gestures.
IPSJ Journal 2025
BodSockets
Collapsible phone grips turned into a gestural back‑of‑device interface.
IPSJ Journal 2025
Game‑2‑X
Players of different games — Go vs. tic‑tac‑toe — play together.
WISS 2023 · DemoPublications
- 2025IPSJ Journal 66(12)BodSockets: Enabling Back-of-Device Interaction on Smartphones with Socket-based InterfaceKan Kusakabe, Kaori Ikematsu, Daisuke Sakamoto, Tetsuo Ono.Transactions of the Information Processing Society of Japan, Vol. 66, No. 12, Feb. 2025 DOI
- 2025WISS 2025KanaShark: Exploration of Japanese Gesture Input Method based on SHARK2 (in Japanese).Shingo Toyoda, Kan Kusakabe, Daisuke Sakamoto.The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, pp.158-164, December 2025. link
- 2025WISS 2025Proposal and Evaluation of a Redirection Method based on Unperceived Thresholds for Relieving Physical Constraints in Seated Positions (in Japanese).Hiromu Kobayashi, Yuto Suzuki, Kan Kusakabe, Daisuke Sakamoto.The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, pp.126-133, December 2025 link
- 2025WISS 2025 · DemoBeMyARm: The Assistive Technology for Camera Aiming for the blind and Low-Vision People (in Japanese).Kan Kusakabe, Yuki Abe, Daisuke Sakamoto.The 33rd Workshop on Interactive Systems and Software (WISS’25), Japan Society for Software Science and Technology, Demonstration. December 2025. link
- 2025ACM CHI 2025Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite ExhibitionsYuki Abe*, Kan Kusakabe*, Myungguen Choi*, Daisuke Sakamoto, Tetsuo Ono. *Joint first authors.ACM CHI Conference on Human Factors in Computing Systems (CHI 2025), ACM, 2025. Honorable Mention Award (5%). DOIHonorable Mention · Top 5%
- 2025IPSJ Journal 66(2)RingSense: Exploring User-defined Gestures for Phone Ring HoldersKan Kusakabe, Daisuke Sakamoto, Tetsuo Ono.Transactions of the Information Processing Society of Japan, Vol. 66, No. 2 DOI
- 2023WISS 2023 · DemoGame-2-X: A System Connecting Different Types of Gameplay (in Japanese).Kan Kusakabe*, Yuki Abe*, Daisuke Sakamoto, Tetsuo Ono. *Joint first author.The 31st Workshop on Interactive Systems and Software (WISS’23), Japan Society for Software Science and Technology, Demonstration. December 2023. link
- 2022WISS 2022 · LongDesign and Implementation of a Phone-Ring-Type Device for Back-of-Device Gesture Interaction (in Japanese).Kan Kusakabe, Daisuke Sakamoto, Tetsuo Ono.The 30th Workshop on Interactive Systems and Software (WISS’22), Japan Society for Software Science and Technology, pp.8-14, December 2022. (Long-press, acceptance rate: 12.5%). linkAcceptance rate 12.5%
- 2022IPSJ SIG-HCI 197Exploratory Study of Hand Gesture Interaction for Stepless Adjustment Interfaces (in Japanese).Kan Kusakabe, Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono.Information Processing Society of Japan, 2022-HCI-197(25), 1-8, March 2022. link